'Oceania' gives you that bonus nectar to start with, allowing you to keep 3 cards and still have 3 resources (one of which is wild) to buy. Ultimately I figured 'Stubble Quill' was potentially a big end game points drop or could be used to supplant the eggs in floor nests goal as well as a wheat eater for the goal. I can't tell if this is an obvious choice I can't see on my end or fantastic design that it can be good early or later. However, unlike a brown that gets better and better value everytime you use it, once that bonus card bird goes down that's all it's got to offer for the whole game. Play it early, you get maximum time to build towards your new bonus card. The bonus card birds are something I still haven't settled on a strategic decision about. With a 0 food cost it's an easy early play. The 'California Condor' provides easy flexibility by living anywhere. So it's possible a veteran who sees these decisions would question my gaming acumen. I can't say my starting hand set my heart afire.but then I haven't played nearly enough 'Wingspan' to "see" a starting hand in the same way I can with 'Terraforming Mars' (93 plays) and the aforementioned 'Race for the Galaxy' (800+ plays). Three birds in the hand are worth.wait, you can fit THREE birds in your hand?! However Round 4 with its 'Bird Cards In Hand' did mean that the water habitat was going to be particularly important, so was worth bearing in mind. Round 3's 'Wheat and Berries' was the same deal. 'Eggs in floor nests' round 2 doesn't really change anything other than turning those 50/50 "this bird or that bird?" decisions into having a tiebreaker. 'Brown Cards' round 1 meant those early browns were even better than they usually were. A particular bird doesn't usually catch your fancy, but it has some good card draw potential and when that's the final round goal it may be worth playing it this particular game. These do help mix up the formula, though they remind me of the goal tiles from 'Race for the Galaxy.' Not something you pursue at all costs, but more something to provide that twist on cards that may make something slightly more viable. Unless playing with new players, we always use the green 'competitive' side 'Wingspan's goals. When the decision of which faction and where to start are decisions that can lose you the game before the first turn, safety rails are a welcome addition option. Even at the heavier end of the scale, 'Gaia Project' has preset spots for your first game. 'Catan' has a full set up with predetermined spots. I usually don't include the rule you can get rid of one of your destination tickets in 'Ticket to Ride' when teaching it for the first time (and obviously do not get rid of one myself) so as to provide balance. It can make the start of a game (the key buy in point) a bit too painful for brand new players unfortunately. I do enjoy a game that gives you a choice in your starting moment. Will it work? Well, probably not, but it's a blog on BGG not a tax reform, so a little experimentation is OK. This time I thought I'd give a go at a little round-by-round summary of our game, with an accompanying photo of my board state. He'd recently picked up the fan art expansion to go along with his European and Oceania expansions. I've already covered ' Wingspan' but it is among Jack's favourite games and so a regular choice of his for B.B.B. Back for a shorter and slightly different attempt.
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